Bringing dragons into the enterprise

I am currently playing Ni No Kuni and enjoying the excellent art work and well written script.

One of the grimmest neologisms of recent times is “gamification”. The concept that adding elements for gaming into, usually drudge, work will make us happier and more productive.

So we have seen attempts to combine role playing games with housework so you gain points for mopping the floor. For me this seems a bizarre hybrid of grinding and drudge work.

But playing Ni No Kuni I am reminded of something games do very well, guide the user through a world upskilling the player as they go. You start with a simple stick and seamlessly you are guided to a point where you are flying a dragon, commanding a ship, crafting items and performing magic.

Compare this with the grey, grim world of Enterprise IT with “Press F1 for help” that seldom ever helps, “wizards” that are never going to open the pod bay doors, and training courses that vanish from memory the instant one leaves the room.

Why can’t we replace that with the organic learning we find in Ni No Kuni?